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Welcome to the Airport Control Feedback Hub!

Got an idea? We'd love to hear it! This space is built specifically for you. Share your thoughts and brilliant concepts to help us make the game even better.

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建议加入回放模式,可自由回放、观看已完成管制的关卡,体验自己的成就,使玩家更有成就感和沉浸感。

建议加入回放模式,可自由回放观看已完成管制的关卡,体验自己的成就,使玩家更有成就感和沉浸感。

HU3 days ago
User InterfaceBackend

Switching to tower

Aircraft holding short ready to depart should automatically switch to tower. Most major airports will not tell you to contact tower, everyone just monitors tower as they get close to the end of the runway.

Gameplay

longer scenarios

make some longer scenarios like “busy time” or give the option to continue a scenario after its done to have the same intensity of some levels for a longer time like endless mode

Gameplay

More Airplane Types

more aircraft types like propeller planes or military aircraft to give more variety

Realistic

Showroom for Airplanes

it would be nice to have a showroom where you can take a look at all the planes that are in the game and to preview things like modded liveries in game

User Interface

Clean Taxi Commands

Hello. Something that can clean up taxiing with runway crossings… When Approving a Taxi, please allow us to have an airplane cross a closed runway and hold short of an active runway in one command at the time of initial taxiing.

Jon Swick5 days ago
User Interface

Allow strips to be sorted (have different bays)

ATC strips should be sorted according to the aircraft’s location or activity (called ‘bays’). For example on ground frequency, aircraft should be separated into different bays such as requiring crossing a runway, ground north vs south, ground east vs west (when multiplayer function or AI becomes available), and for tower frequency, each runway or group of runways should have its’ own bay.

Mathias So6 days ago
1User Interface

自定义默认滑行路线

增加自定义滑行路线,定义不同机位的滑出/滑入路线;或自定义滑行道运行方向

FMRMusic6 days ago
Gameplay

能不能让玩家知道各个关卡的架次数量的评价标准?

比如深圳离场高峰多少架次是完美(完美应该是最后结算的时候起落架次总数右上角带星)?多少架次是S+?多少架次是S? 而且应该让关卡选择界面那里也可以看到

jyh9902086 days ago
Gameplay

关于进场飞机降落跑道的建议

建议右下角把离场和进场频道分开。把进场频道开放给玩家,但是只开放选择降落跑道的选项。这样稳定风向下玩家起降效率会提高,但是在风向变化的时候选择降落跑道也还是要玩家来选择,会提高些难度。

Gameplay

机场的地面管制

地面管制应该可以手动选择调整进港航班的停机位

墨涵9 days ago
GameplayRealistic

希望改进

1.深圳机场系统分配停机位优化,航站楼廊桥空荡荡的,系统都安排飞机往货运区远机位滑,能否考虑同一航司或者同一航司派系的飞机,集中到一块停放? 2.航站楼空廊桥可以多增加点飞机,哪怕游戏中部分飞机不放行,可以增加真实感 3.合理分配航司占比,深圳机场山航比深港起降数量还多,增加亚洲地区外航航司,提高可玩性,如大韩,国泰,泰航,新航等,国内航司也有点单一,建议增加部分中小航司 4.优化不合理机型,比如山航的cr7,还有济南机场同时降三架380降落 5.重型机无线电通讯中增加Heavy 6.飞行计划单中,可以增加飞行目的地 7.飞机在跑道降落后,不存在复飞和冲出跑道的情况或者降低速度准备滑出跑道时,跑道两端穿越跑道的飞机,能否考虑不属于跑道入侵?

墨涵9 days ago
GameplayRealistic

滑行道规划中增加等待点概念

在滑行道规划中增加等待点概念:例如沿A滑行,在B前等,可以在滑行道规划时有类似等待点供选择。根据ZGSZ航图(例如ZGSZ-2P-1)可以非常明确的得知部分等待点有命名,例如HP1,HP2,希望该功能体现出来的效果能体现这一点。

Venti16 days ago
1Gameplay

Wider variety of aircraft types in open gameplay

Open gameplay should include a wider variety of aircraft types flying.

Stefan Wolfmayr19 days ago
Gameplay

Original liveries for aircraft in open gameplay

Aircraft in open gameplay should feature their original liveries instead of the current ones.

Stefan Wolfmayr19 days ago
3D Visual

滑行语音指令不对,不会说在XX前等待

目前的滑行有类似功能,但是语音不对,不管是中文还是英语的指令都有问题,并不会说在XX前等或hold short of xx。

Lovereo20 days ago
Realistic

滑行道每个交叉口增设等待点

建议滑行道在每个交叉口可以增设等待点,会更好的规划滑行,而不是一次性滑行到跑道外。

Lovereo20 days ago
GameplayRealistic

In-game climate control option

Allows you to control the weather during the game.

Carlos Jimeno23 days ago
Gameplay

Add birds to the game

Add birds to the game to enhance realism.

Carlos Jimeno23 days ago
Realistic

More realism on filming locations, airports, and highways

Add more realism to the streets, inside airports, and on highways. The customer has spent hours playing the game to write a review and bought it a long time ago, hoping for something like this.

Carlos Jimeno23 days ago
Realistic