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Taxiway route editing UX is unclear and onboarding guidance needs improvement

Great start to the game! I found some challenges understanding taxiway routing. I like the auto generated routes, but it was not clear to me on how to change the route. Clicking on the small dots often produced unexpected results and backing up a route to an a closer point to the aircraft is inconsistent. I figured out that I can right click on some nodes along the path to back it up or undo the route. The tutorials did not cover that yet, but I am sure they will.

Recommendation: Make the nodes that have already been manually selected, bigger on the route so they can be easily seen to remove.

Status: Planned1 comment

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Comments1

  • ypsilon

    Team•

    Apr 16

    Thanks for the detailed feedback — this is very helpful. To clarify current behavior: taxi routes follow the waypoints in the exact order selected by the player (not a global shortest-path calculation), and right-click removes the last selected waypoint. So this is mainly an editing UX + onboarding guidance issue. We’ll improve route-edit discoverability and tutorial guidance (including clearer interaction hints for selecting/editing/undoing waypoints).