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UI: The distinction between in-game pause and time freeze is unclear

There are two pause mechanisms in the game: pressing the ESC key pauses the game and brings up a menu; using the spacebar or the speed control component pauses the game.
The practical effects of these two pause methods are vastly different: the former locks all in-game UI elements and camera controls, while the latter does not.
However, the visual differences between them are minimal, making it nearly impossible to distinguish between the two. As a result, players struggle to determine which pause mode is currently active, preventing them from quickly selecting the correct method to resume gameplay.
We recommend modifying the ESC key pause UI by adding a global overlay and centering the relevant action buttons to clearly indicate that all UI elements are locked and the game is in the pause menu.

Status: Released3 comments

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Comments3

  • JOY

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    Apr 14

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    Merged request

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    2 votes

    暂停指示不明显

    增加更多的暂停指示

  • jshibo

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    Apr 2

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    Merged request

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    1 vote

    菜单界面改进

    在游戏中按esc进入菜单的时候用背景灰色处理或者给字描边,左侧的白色字和无线电记录的白字重叠了

  • ypsilon

    Team•

    Mar 31

    感谢反馈。